

While creating the vault was fun, once I got the hang of the various quirks, it's proving a rather pointless place. Also off the Experimental area is my "Canteen". The Experiment area in turn leads off to my Atrium (two floors high) with shops and food planted - all working well. There are stairs leading off this up to the Overseers Office, and up again to my personal area. There's the default fixed entry into a small room where I placed the experiments. The moment I take out the end wall, several NPC's made a bee-line for the opening and wandered off! No reason for them to do this, nothing of interest out that way.īasically, my Vault layout is pretty simple currently. I had a dead-end corridor, away from any points of interest, that I was going to expand from. Settlers have found beds on both floors (beds allocated) but they do not appear to be able to physically walk up the stairs. I have a Residential block built over two floors, connected via the same stair type.

I've seen this from time to time with my custom placed settlements, where an NPC has trouble pathing, but all Vault stuff click together, so pathing should be a no brainer. She'd then chat to Clem like they were right next to each other. Then, when she was supposed to walk to the "experiments" taking place directly below her, she'd just walk to that spot, but not go down the stairs first. I had to sit down and wait, to enable the Overseer to "warp" to her desk, as she'd not walk there. Settlers appear totally unable to negotiate these stairs. However, I built my Overseers Office up one level, connecting the ground floor via one of those stairways that double-back on themselves. In my main flat area, Settlers wander between rooms without issue.
